Giant clash of clans12/30/2023 ![]() Giants can be especially susceptible to Spring Traps due to the predictable nature of their AI.Be sure to eliminate defensive troops to protect Giants. Giants ignore defensive troops (Clan Castle Troops, skeletons from Skeleton Traps, Barbarian King and Archer Queen) as long as there is still a visible Defensive Building on the base.Because of this they are less vulnerable to Mortar fire and other splash damage, and are much harder to kill. In general, Giants make better distracting troops than Barbarians due to their much higher health.To counter this it is recommended to place a Giant and Wall Breakers near an Air Defense on the outside to clear the way for Healers. Be wary of Air Defenses and other anti-air towers, however, as Healers are very weak and have many vulnerabilities. Another strategy is to send many Giants with one or more Healers. ![]() You can use Giants as a cheap meat shield while deploying other, higher damaging troops to destroy buildings.Giants are weak against many defenses grouped together.Giants have a lot of health but are slow and have low attack power, so use them in groups.This strategy is helpful for bases Town Hall 5-7, especially in wars. If you are up for a trophy raid and have a successive amount of Elixir, you can send a group of Wizards just as soon as the defenses start attacking your giants. Once the Mortar(s) and Wizard Tower(s) are destroyed, you can send in swarms of lower hit point Troops such as Goblins and Archers. As soon as the Mortar hits the Giants, send in the necessary number of Wall Breakers to help the Giants break through the walls. At the beginning of a Raid, send in several Giants closest to the Mortar(s)/Wizard Tower(s).Use the Giants to distract all the Defensive Buildings while the Archers take everything down. A good raiding strategy is to fill your Army Camp with Giants and Archers together they can easily wipe out a base.Once all defenses are destroyed, Giants become like any other troop with no preferred target they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby. Note that like all troops that prioritize defenses, Giants do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 Town Hall (if its Giga Tesla has been triggered) to be defensive buildings. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Giants prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield.However, due to their low attack damage they are better used in large groups. ![]()
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