Retroarch 3ds ga12/27/2023 ![]() GGPO-like netplay (latency hiding rollback). ![]() Supports audio DSP filter plugins through. ![]() Pixel shaders, primarily using Cg and GLSL, with HLSL on Xbox 360.It supports serialization of the emulation state which is used to provide real-time rewind and netplay. Basic fast forward, SRAM saving, savestate, etc.Dynamic rate control for smooth audio and video, even when the game's output rate is different from your system.Custom resolution and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.Per-core and per-game configuration overrides.Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected.Gamepad controlled menu system with multiple styles available, such as XMB or Material UI. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |